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Set Texture filtering – Quality to “High Performance”Īpply these changes and players should see improvement in the game’s performance. Shader Cache – “On” only if you are using an HDD. Set Power Management to “Prefer Maximum Performance” Open Nvidia Control Panel > Manage 3D Settings > Program Settings > select Star Wars Squadrons. There are some tweaks that players can do through the Nvidia Control Panel to improve the game’s overall performance without sacrificing image quality. Recommended: Low Optimal Graphics Settings For 60 FPS in VRĪmbient Occlusion – Low Nvidia Control Panel Tweaks This option makes the overall game’s environment look grounded and realistic by creating realistic shadows under objects that would be otherwise be ignored by the Shadow Quality option. I recommend that you set it to high as TAA or Temporal Anti-Aliasing doesn’t have a drastic impact on performance.Īmbient Occlusion is one of the most performance impacting graphics option in Star Wars Squadrons. Star Wars Squadrons has two options for Anti-Aliasing which are TAA Low and TAA High. Set it to medium for better performance or even drop it to low for the VR is players aren’t satisfied with the FPS they are getting.Īnti-Aliasing eliminates jagged edges or aliasing from in-game assets. Mesh quality controls the polygon count of each in-game object in the scene to make them look detailed. I recommend that you set it to high but, players can drop it o medium if the FPS drops below 60. Volumetric Quality option controls the volumetric properties of the in-game lighting and other volumetric effects.
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IN that scenario, the performance can tank so keep it at Medium. While it won’t impact performance unless players are taking part in a hectic battle with lots of destruction. This option controls the quality of particle effects in Star Wars Squadrons. This means that performance impact is not that drastic but, keep it at Sun Only or turn it off if you see a dip in performance. Screen-Space Shadows are shadows that only render for objects that are in the player’s FOV. Shadows can really impact performance so keep it at medium for GPUs like a GTX 1050. Shadow Quality option controls the overall quality of shadows like show high resolution they are and how far these high-resolution shadows can be rendered by the GPU. I recommend that you keep this setting at High. Lighting Quality option in Star Wars Squadrons controls the overall quality of the in-game lighting. Texture Filtering has no impact on the performance and players can set this one to Ultra. This has no noticeable impact on the performance and players need to own an HDR display to enable it. High Dynamic Range or HDR is a rendering technique that allows preservation of details that would be otherwise lost with SDR which has limited contrast ratios. This option gives the overall image quality a bit of a grainy look and the use of this option depends on the players themselves as some prefer the grainy look while others don’t. Film Grainįilm Grain is a post-process effect that has no performance impact. This one depends on the players themselves as different players will prefer a different level of sharpness. Temporal Anti-Aliasing Sharpness allows players to minimize the softness of the image quality and make everything look sharp. Using Temporal Anti-Aliasing causes overall image quality to blur or get soft. It’s one of the best anti-aliasing solutions as the performance impact is minimal and the jagged edges are removed completely. Almost all modern video games use Temporal Anti-Aliasing.